Best Practices, Part 2

Put an actual best practice in the comment thread. Doesn’t have to be gaming related. And if you can find it in a fortune cookie, I swear I’ll delete you. In other words, no “plan time to plan.” Just once, I want to see an actual list of best practices.

I’ll start. If a regular status meeting (not a planning meeting, not a design meeting, just your weekly touch base meeting) takes more than sixty minutes, you are doing it wrong. Possible causes:

– Too many people are invited. Managers of other people should be taking notes and passing on the information, and if they are not and you find yourself including someone’s minion just to be sure the team is informed, make the minion into the manager. It can be that simple, if you’re willing to use your balls instead of playing with them.

– The attendees feel that this meeting is their only chance to be heard. If people feel like their ideas don’t count unless they are spoken aloud in a roomful of people, you have a leadership problem, and/or your people are not using the CC function on email correctly. Provide faster written, public feedback throughout the week.

– It is straying off topic. Write down an agenda and stick with it.

– It is being hijacked by someone who is showing off. Do not reward this behavior with your attention. Disinvite extreme cases from the meeting.


Best Practices

The last conference I went to was very strange. I was on several different panels, but I said essentially the same things that I’d said in the years before, and the same people took notes while I was speaking, and the same people must have lost those notes two days later judging by their later online performances. I wasn’t affiliated with a studio, but no one seemed to mind. Also, I was sober.

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Related To My Last Post:


“But according to the search service, he said, “people are at least as interested in group sex and orgies as they are in apple pie.””

Moderation In Most Things

What’s the difference between art and porn? Context.

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I’m Coming Over To Slap Your Face

What is the etymology of “slap in the face”? Is it from the courtly convention of one gentleman challenging another gentleman to a duel? A rapiers at dawn sort of thing, perhaps. Pistols at twenty paces. The word “slap” itself meant “insult” as far back as the eighteenth century. “Unexpected” turns up in some definitions. It’s a sharp blow, an emphatic censure, administered with the flat of a hand or other broad object.

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Plus ca change…

This link amused me, particularly “What are some other things I should know?” I feel like this should be made into a pamphlet, and it should be provided to those new to MMOs in some sort of welcome basket, along with asbestos underpants and chicken nuggets. It was last edited on April 15, 1997. This tidbit was at the bottom:

Final Word

   Playing a mud of any sort is NOT a right. The people who run the game
   and the people who owns/runs the system that you are playing from are
   not required to let you play. If you abuse your privledge [sic] of playing,
   there are good chances that it will be taken away.

Side note: Chicken nuggets are the ultimate one handed food.

Edited – ooooooooookay, the link’s not working, and it’s not working from the place I got it from ( either. I’m looking for another copy now.

Edited again – I love you, Wayback Machine!

See, Wheels Are Round

One of my pet peeves about MMO development is the burning need everyone has to reinvent the damn wheel. “Hrm, in THIS game, individually animated blades of grass and body morphing created ungodly lag? Well, in OUR game, our magic technology will save the day!” Or, and I can’t count how many times I’ve heard this one in regards to too many titles, “By the time we launch, people will own processors that can handle it.” That should be translated as “I can’t even predict what I’m going to have for lunch, but trying to predict the pace of technological advancement and consumer adoption will make me look like a Visionary the next time I speak at a conference.”

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